Technical Instructor – Unreal Game Engine
IN4 Group
Date: 2 weeks ago
City: Salford
Contract type: Contractor
Remote
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IN4 Group are a UK leader in digital transformation and talent development. We help businesses adopt digital technologies, and recruit highly skilled, diverse workforces capable of the innovation needed to thrive.
The Group also operates HOST – a technology hub and innovation centre in MediaCityUK that’s focused on attracting digital tech businesses to accelerate their growth, delivering innovation services to start-ups, scale-ups, global corporate and government organisations. People, place, and culture drive everything we do and at the heart of our business is our commitment to diversity and inclusivity.
Our 3 Pillars:
We are seeking a Lead Technical Instructor to join our professional and dynamic team, playing a key role within our Skills City operation and leading the delivery of our Unreal Engine bootcamp. This role is crucial for our plan to apply for Unreal Academic Partner status, requiring accredited and experienced instructors to ensure quality and effectiveness in education.
With your passion for developing others, you will deliver a defined curriculum program for early career technical hires on their journey to become skilled Game Designers, Game Developers, Game Programmers, Immersive Techy, Digital Engineers, and similar roles. This multi-modal training program combines instructor-led training, lab exercises, scenario-based project sprints, and more to develop and hone skills in Unreal Engine, 3D Game Development, User Interface design, Game Mechanics, Introduction to game development version control, Artificial Intelligence for game development, and professional development skills.
The instructor will be provided with a curriculum and teaching framework and may also be required to create new resources for the bootcamp as needed.
This is a contract role for UK-based candidates, running for 16 weeks and aligning with our cohort start dates. You’ll need to be available Monday to Thursday for 12-14 hours per day, with delivery scheduled from 5:30 pm to 9:00 pm. Compensation ranges from £9,000 to £10,000 for the entire bootcamp, based on your skills and experience.
Key Responsibilities
The key responsibilities will include, but are not limited to:
The Group also operates HOST – a technology hub and innovation centre in MediaCityUK that’s focused on attracting digital tech businesses to accelerate their growth, delivering innovation services to start-ups, scale-ups, global corporate and government organisations. People, place, and culture drive everything we do and at the heart of our business is our commitment to diversity and inclusivity.
Our 3 Pillars:
- Skills: To building local capabilities and capacity to address job demand. Skills City offers a unique turn key solution to activate and nurture local diverse talent into tech roles.
- Innovation: To support the starting, scaling and continued productivity of organisations enabled by technology.
- Community – Delivering the UKs most successful STEM Educational Enrichment Programme CyberFirst that creates a pathway for local youngsters to achieve the best tech career starts.
We are seeking a Lead Technical Instructor to join our professional and dynamic team, playing a key role within our Skills City operation and leading the delivery of our Unreal Engine bootcamp. This role is crucial for our plan to apply for Unreal Academic Partner status, requiring accredited and experienced instructors to ensure quality and effectiveness in education.
With your passion for developing others, you will deliver a defined curriculum program for early career technical hires on their journey to become skilled Game Designers, Game Developers, Game Programmers, Immersive Techy, Digital Engineers, and similar roles. This multi-modal training program combines instructor-led training, lab exercises, scenario-based project sprints, and more to develop and hone skills in Unreal Engine, 3D Game Development, User Interface design, Game Mechanics, Introduction to game development version control, Artificial Intelligence for game development, and professional development skills.
The instructor will be provided with a curriculum and teaching framework and may also be required to create new resources for the bootcamp as needed.
This is a contract role for UK-based candidates, running for 16 weeks and aligning with our cohort start dates. You’ll need to be available Monday to Thursday for 12-14 hours per day, with delivery scheduled from 5:30 pm to 9:00 pm. Compensation ranges from £9,000 to £10,000 for the entire bootcamp, based on your skills and experience.
Key Responsibilities
- Curriculum Development: Design and implement a comprehensive curriculum covering key aspects of Unreal Engine, including game engines, modular asset creation, real-time lighting, game physics, Blueprints, VR/XR, and more.
- Instruction: Deliver engaging and informative lessons, both theoretical and practical, to a diverse group of students with varying levels of experience.
- Student Support: Provide one-on-one guidance and mentorship to help students with their projects and ensure they understand complex concepts.
- Assessment: Develop and administer assessments to evaluate student progress and adjust teaching methods accordingly.
- Workshops and Demonstrations: Conduct technical workshops and live demonstrations to reinforce learning and provide hands-on experience.
- Collaboration: Work closely with other instructors and technical specialists to continually improve the course content and delivery.
The key responsibilities will include, but are not limited to:
- Delivering and supporting all aspects of the defined Unity Game Engine Bootcamp curriculum
- Have strong knowledge of Unity Game Development including Unity Game engine, Python, .NET, SQL/Databases and AWS Cloud
- Be able to demonstrate and support application development during a session
- Ensuring student engagement per program requirements and offering support in Skills City Industry projects
- Guide and mentor students towards achieving technical expertise and career opportunities. Conduct technical mock interviews with the interns
- Support the Skills City team in timetabling and monitoring student learning progress
- Administering LMS tasks such as scheduling sessions, managing attendance and uploading session recordings, registering participants and creating/editing instructor resources
- Evaluate and provide feedback to all learners’ activities and submissions promptly
- Working closely with the learning strategy team to preserve a consistent program experience for all learners through a defined curriculum, milestones, and interactions
- Providing content and class feedback to the learning strategy team led by Quality Assurance Manager to drive improvements
- Be available and respond to all official communication via MS Teams chat, Email, etc. throughout working hours
- Be passionate about developing talent across all backgrounds to drive up economic and social mobility
- Be willing to support with other tasks as and when required
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